Friday, 1 November 2013

artist inspiration

the following pieces were created by Andrew Chase: http://www.dailyartfixx.com/2011/10/12/andrew-chase-assemblage-art/



even thought these are sculptures made out of metal instead of drawing they are still works of are that are inspiring in there own way, the reason i have chosen this artist in particular is because he replaces parts like leg joints with gears and areas of movement like the shoulders with loosely fitting areas that over lap. 
how this artist inspired my design:
Andrew replaces flesh with machine and metal parts that are the parts man made equal.(example: knee joint with gears or a metal hinge) 
In my idea im going to replace the flesh on the insect with tank parts however Andrew had inspired me to not just replace the large parts like the head and the main body with tank parts but the whole form including the joining sections. (example: i could make the join between the main body and the lower body with commander hatches wielded together in a corrugated effect) 
i have also taken inspiration from the eyes in the pieces as originally my design wasn't going to have any eyes however after seeing how they stand out on these sculptures i have decided to incorporate a similar design for my eyes. 

the following piece was created by Yoji_Shinkawa the concept artist for metal gear rex: http://metalgear.wikia.com/wiki/Yoji_Shinkawa


this image of metal gear rex is very close to the kind of style i want to do my final piece in, the reason i have chosen this kind of style is it makes the design look more robot and simple at the same time and as my creature is made up from tank parts quickly wielded together.
how this piece inspired my design: 
as you can see his piece is very intimating as the machine is facing towards the viewer as if its ready to attack, this works with the story i have written about how the creature is now aggressive because it was attack when it first started to move. 
this image also has its main armament on the left side of the page, this follows the rule of 3rds which states that the focal point of the image should be just off to the left of the center because this is where the human eye is most drawn to.
the lighting on this piece is also inspiring as it again adds drama to the scene it makes the machine stand out from the back drop by adding rather deep shadows on the lower parts such as the legs and lighter shading on the top. (this would put the light just above and to the right which is perfect as this adds detail to the left side) 


Thursday, 31 October 2013

story behind my creature

the story behind my creature goes like so, after the second world war there was allot of destroyed tanks and machine parts littered all over Europe, to sort out this problem the allies created small robotic machines to break the tanks up and scrap unneeded parts and collect parts that can be reused.
the machines were programmed to survive just encase they get separated from the main group or get attacked by German troops that are still resisting.
one day a group of robots were attacked by a group of separated German troops, in defense the robots combined them self with tank parts as they knew that the tanks armor could protect them from the enemy troops.

when the allies arrived they found a group of dead Germans and a statue of a prey mantis made out of tank parts, the statue starts to move and in panic the allie troops begin shooting at the creature, in retaliation the creature turns to reveal its main gun which is then damaged by allied fire.

after the battle the creature creates protective shields out of plane wings this shows the creature is evolving and learning.


Wednesday, 30 October 2013

idea development one

this is what i have decided im going to do for my creature vehicle.



i have decided that im going down the insect root for the chassey as insects are strong, fast and usually well armed or armored anyways, on top of this insects adapt extremely quickly to new environments and threats because they have many oft-string so there's a higher chance of mutation in there dna. 


i will take parts from tanks like this and put them in place of the flesh parts on the actually insect, this will give the creature an advantage over all other living things as tank parts are designed to take fire from weapons built by man.



this is kind of what i want my creature to look like when i have finished designing and developing my idea. 



my idea


my idea 

i saw this image of a destroyed  tank and i though that it looked sad, it is strange how we add human characteristics to objects that are not alive or ever were alive, this is called Anthropomorphism and is why we say things like my computer hates me. 

because i saw this in this destroyed tank i have come up with the idea of a creature made up of destroyed tank parts, these creatures will look simular to there animal or bug counter parts but will also have the characteristics of the tanks they are made up of. (the head could be the turret of a tank with the gun for the nose) 

for example if the creature is made up of a tiger tank it will be powerful and scary in appearance or if the creature was made from t34 parts it would be quick and fast breeding.  i will develop this idea further in the next couple of weeks.  



the brief

the brief for this unit is to design a character, object or environment from start to finish to show the original idea then the development of the design and then the final product which you would hand to the client.

i have chosen to do a vehicle  as i did not design any in the last project last year, instead of doing a wheeled vehicle i want to try design one with legs, i will take influence from the animal kingdom because legs as a design have been around on living creatures for millions of years.